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As it stands, there's not a lot here.
However, here are some random things about me.
(tl;dr: I do a whole range of things and I learn about anything that interests me.)

Game design.
Around 2009 I became very interested in the design of games and applications, everything from level design to user interfaces.
It started with the discovery of the Microsoft Surface, here is a video I created that showed the use of the Surface to enhance tabletop gaming:
Today, I look back at it and see many flaws but considering I was 14, it was one of my best works at the time.

Recently, I've just been randomly brainstorming and keeping notes of ideas I've had while looking at pieces of technology, from Xbox Kinect to just having four headsets plugged into one games console.
As for level and gameplay, I sometimes like to prototype the ideas I come up with in either the Source SDK or Unreal Developer Kit.

Programming.
I don't remember when I first got into programming but I know I started with a copy of Visual Basic on Windows XP.
My level of programming skill is, I'll admit, not particularly high at the moment (working on that though) but I know enough to experiment and play around with putting different ideas together and creating simple applications.

This year I worked on a visual novel project called Redacted:Prologue, the other side and set slightly before the story in Redacted, it was a story of a young male that gets stuck without access to any services in a world that had become totally dependent on cloud software.
He teams up with a hacker group called Redacted and depending on the choices made by the reader, either regains access to the components that made up his life or, in the much less boring ending, disrupts computer systems worldwide throwing first world countries into a state of panic and confusion.
The project is currently on hold for several reasons including the uncertainty of the future of webOS and needing a "real" job, however, I am still actively working on Redacted and there will be more on that soon.

Server administration.
Not really something I have much to say about but I work quite a lot with Mac OS X Server 10.6 and 10.7 at home and have used Windows Server 2008 in a virtual machine.
As for software, apart from the usual filesharing stuff, my experience pretty much ends with a lot of SRCDS for TF2, Gmod, CS:S and Synergy Mod game servers.

Machinima/Animation/Video editing.
For the approximately two years of its running, I was a member of the local Saturday Animation Club.
The club started out working with Poser 7 teaching 13-18 year olds the basics of computer film making.
About three quarters in, long render times and short club hours were severely restricting what could be done so under my guidance, the club switched from Poser 7 to using Garry's Mod and the Source engine to create Machinima.
Here is a short trailer for City 8, unfortunately the series never made it to the first episode:
In December of 2009 I received a Jack Petchey Achievement Award for my work there.

Live video production/streaming.
I've done a little with live video, mostly using software such as Boinx TV and Quartz Composer for creating the layers.
As a random note, I still use Quartz Composer today for image processing and feedback using inputs such as the Kinect sensor.

Anime/Manga/Japanese.
To relax, I usually sit back and watch anime or read manga, I'm working to teach myself Japanese to reduce my dependency on the translators even though they do a fine job as it is.

Cooking.
I love to cook, anything from baking a cake to preparing a full three course meal, it's like doing science with a little art except I get to eat my tasty creations!

Games.
I don't really have a platform of choice, I drift between them all depending on what I want to play, mostly though, I find myself playing a lot on the Mac (Or Windows under Bootcamp) because of Steam and Valve's great games.
I play just about everything from Portal to Pokémon, Saints Row to Sonic and even Touhou to Train Simulator 2012.
I especially enjoy games that include new ideas or gameplay mechanics and really flesh them out into a full game such as what Valve did with Portal and again in Portal 2, something I feel half the industry is lacking.

You can find me on the following:

Steam:                           Nxt471
OnLive:                          RichardR
Xbox LIVE(EU):           Nxt471
Xbox LIVE(JP):            Jxt471
Xbox LIVE(US):           TheRichardR
PSN(EU):                      Nxt471
PSN(JP):                       Jxt471
3DS (EU):                     3136-6553-7759
3DS (JP):                      1375-7249-6385

Contact.
If you would like to contact me in a professional manner, you can email me at Richard@[This domain]
Otherwise, @RichardR on Twitter is where I am pretty much all the time.

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